Sometimes I dunno what kind of designer I am when I can't think of a simple design for a lifevest, but can think of 101 awesome ways to kill a person as a cybernetic ninja assassin.
I think I'll name project 2: Zwei. He's going to set the new benchmark for character animation in a fighting game. Dragon Claw was just a test and he turned out awesome. Now after leveling up I'm going to be pushing the limits on the latest software and technology available. Woohoo sounds damn exciting... but I'm so sleepy right now I can't feel shit.
Gymed with WH after training and lunch. When he's tired and sleepy his tiredness aura is almost as strong as musa's doh. After that Nitek kia came for like 15 mins of gym gg.
Ran with the Nitek kia down the old long route. Legs damn suan from leg presses... then as usual the gay ups the pace in the middle.
Charles lent me ff12 with strat guide. FF's universe is always compelling and vast, with sufficient direction with characterization. Number 12 in the series lives up to the standards set by the previous games. You can tell however, that the director LOVES star wars. The music arrangement... based heavily on John William's works. Woodwinds solos and brass solos for the battle cinematics are so similar to his style. Sound effects, flying around ships and explosions... very Lucas'y.
But that makes it more fun for me because star wars rocks hahahaha.
Ok time to study strategy guide...
Sunday, February 18, 2007
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