Wordification

Friday, April 23, 2004

No more projects.

Can finally lie on my comfy comfy bed, pillow under my chest, controller in my hands, air con blasting, and play ps2. Wheeee......

But there's like nothing nice to play nowadays? I'm damn unlucky picking games or something... or maybe the ps2 market is too flooded with average games.



Thinking about projects... that last one was terrible. Here I am stuck with one team mate who can tell me "Ok, by monday I hand you the main character sprites."

Then monday night comes, and no word.

Then I send him a message on icq, no reponse.

I call him, he doesn't pick up.

I sms him.

I repeat this cycle several times then he finally msgs me saying "Why you so noisy lol?"

Wtf? Then I ask him how the sprites are


Loooooooong pause.

Finally "I haven't finished yet, tomorrow will have it done."

Then tomorrow comes, same thing happens.

This goes on until the day before the PRESENTATION.

WTF?

And this other team mate, takes his fypj as an excuse to not work on it at all. The NIGHT before the PRESENTATION he then comes and helps out with integration.

*smacks forehead*

Why?? Why?????


WHY WHY WHY WHY.

Ah heck.

I usually hope that people will motivate themselves, because thats the best motivation, but recently I've found someone people aren't in dmd to design games.

They're here to slack.

And to play games. Because DMD is the "cool" course.

Oh yeah, we're in games design, we design games, we play games, cool huh?

Why do things go wrong if I trust in them to do their part?

Then when I start to make noise it falls on deaf ears.


Forget it, just concentrate on the awesome projects now... yesss...

The MUGEN project shall proceed as planned.

Music for "Heavenly Sage: Immortals" game project.

Music for "Chakra" The laselle ninjaaaaa! trailer.

Music for "The 25th Hour" school's short film about a murderer.


Fun fun fun.

And training!

And PS2 if I can find a nice game!

Yaaaaaaaaaaaaaaaaaay.
Going to ride in Jehuty tomorrow, please don't throw me into the water....

No comments: